Heroic • Holy • Swordsman +1 Act: Tack this Crew to activate this ability. Until the end of the turn, Sorcery Knacks in the same Sea as this Crew that Inflict, increase, reduce, or absorb Hits may not be used while in the same Sea as this Crew.
Die Kreuzritter calls him a 'Night,' one of their own lost to the Dark Paths. They never speak of him without a shudder.