1 Sea Away To complete: 7 Adventuring (0 if you and another player have resolved a Duel during this turn). Crew Attachment: +1 Swashbuckling. This Crew gains the trait: Swordsman +2 (or gains +2 to their Swordsman bonus if the crew already has the Swordsman trait).
When the Rose and Cross must kill someone, they draw stones from a lot. Whoever draws the black stone must perform an act of evil to help the greater good.