As often as you like during your turn (before your attack), you may move a
Energy from your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Kingdra is affected by a Special Condition.
Rapids
50
Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.
Rarity:
Rare
Type:
Water
Poke#:
230
Number:
19
Subtype:
Stage 2 Pokémon
Energy Symbols:
C = Colorless =
D = Darkness =
Fr = Fire =
Ft = Fighting =
G = Grass =
L = Lightning =
M = Metal =
P = Psychic =
W = Water =