+1 stealth action. Requires a ready anarch. Unique.
Put this card in play. During your master phase, you may move 1 blood from a ready anarch you control to another ready anarch. When a blocking anarch has just completed combat with an acting minion, you may tap this card and choose a ready untapped anarch you control other than the blocking anarch. This anarch taps and enters combat with the acting minion. The acting minion cannot use any strikes in the first round of that combat.