Close
games : Star Trek : Call to Arms


Inside Collaborators :

Unless you have a personnel who has 2 Diplomacy
or a personnel who has 2 Treachery , your opponent
chooses a Diplomacy or Treachery personnel to be stopped.
If your opponent cannot, all your personnel are stopped
and this dilemma returns to its owner's dilemma pile.

"...how did a Reman get to be Praetor? I don't get it."

  • Rarity: S
  • Type: Dilemma
  • Number: 15
  • 1st Edition compatible: Yes
  • Attributes: Space/Planet
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