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games : Star Trek : Call to Arms


Sensing a Trap :

To play this event, you must command a [Rom] Intelligence
personnel. Plays in your core. At the end of each of your
turns, name a card. When an opponent plays that card, score
10 points. This effect lasts until the start of your next turn.

"He's giving us exactly what we need and he expects us to take it. ... No... we won't step into Picard's trap. We will disable part of his network... here, where they're weakest."

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