Mad Grass
:
Storable – may attack when a plant attacks.
For the rest of the turn, your opponent must sacrifice a card to flip an action.
To Play/To Flip:
No requirements.
Reward:
Sleep inducing magic from plants make PCs into sitting ducks.
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Number:
31
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Rarity:
C
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Card Type:
Monster
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Subtype:
Plant
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Strength:
1
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Destiny:
4
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Icons:
[VP]
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Element:
Wood
Rarity: C = Common; U = Uncommon;
R = Rare; X = X-tra Rare;
S = Starter Deck Premiums;
P = Promotional Cards; G = GIFT cards;
T = Tournament Event/Level Up! Cards
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