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games : Middle Earth : The Wizards


Gloom :

Environment. Playable only on a company that is moving this turn. Once character (attacker's choice) in that company suffers -1 to his prowess until the end of the turn. Alternatively, if Doors of Night is in play, treat one Border-land [b] as a Wilderness [w] or one Border-hold [B] as a Ruins & Lairs [R] until the end of the turn. Cannot be duplicated.

  • Card Number: TW324
  • Rarity: CommonA1
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Darryl Elliott
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