Corruption. Dark Enchantment. Playable on a non-Wizard character facing a strike from a Dragon hazard creature attack. The strike's prowess is modified by -1. The character recieves 2 corruption points. The target character makes a corruption check at the end of his untap phase. Cannot be duplicated on a given character. During his organization phase, a sage in the target character's company may tap to attempt to remove this card. Make a roll (or draw a #): if this result is greater than 6, discard this card.