Close
games : Middle Earth : Dark Minions


To Get You Away :

Tap an agent at target company's new site. Agent may attack not counting against hazard limit) during the movement/hazard phase. Attacker chooses defending characters. A successful strike doesn't wound the defending character, instead the character is taken prisoner at one of the agent's home site (attacker's choice, regardless of site's location) and the agent returns to the same site. Rescue-attack: Same race as agent-3 strikes with 8 prowess.

  • Card Number: DM156
  • Rarity: Rare3
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: April Lee
comments about this card
No comments yet for this card.