Magic. Spirit-magic. Playable on a company with a spirit-magic using character facing an attack. Each wolf ally (War-wolf, War-warg, or The Warg-king) receives +3 prowess against the attack. Following the attack, the controller of each wolf ally faces an attack: (no type) one strike with the ally's normal prowess +3. If the strike of an attack is successful, discard the wolf-ally. Unless he is a Ringwraith, the spirit-magic-using character makes a corruption check modified by -3.