Magic. Spirit-magic. Playable on a hazard permanent-event on a character in a spirit-magic-using character's company. Discard target hazard. Alternatively, playable on a spirit-magic-using Fallen-wizard. -6 to his stage points (to a minimum of 3) for the rest of the turn. Unless the spirit-magic-using character is a Ringwraith, he makes a corruption check modified by -3.