As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, and Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed.
Plasma
30
If there are any
Energy cards in your discard pile, attach 1 of them to Magneton.
Rarity:
Rare Holo
Type:
Metal
Poke#:
082
Number:
10
Subtype:
Stage 1 Pokémon
Resistance:
0
Hit Points:
0
Energy Symbols:
C = Colorless =
D = Darkness =
Fr = Fire =
Ft = Fighting =
G = Grass =
L = Lightning =
M = Metal =
P = Psychic =
W = Water =