Smokescreen
20
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Char
30
If the Defending Pokémon doesn't have a Char counter on it, flip a coin. If heads, put a Char counter on it. A Char counter requires your opponent to flip a coin after every turn. If tails, put 2 damage counters on the Pokémon with that Char counter. (Char counters stay on the Pokémon as long as it's in play.)
Rarity:
Uncommon
Type:
Fire
Number:
47
Subtype:
Stage 1 Pokémon
Resistance:
0
Hit Points:
0
Energy Symbols:
C = Colorless =
D = Darkness =
Fr = Fire =
Ft = Fighting =
G = Grass =
L = Lightning =
M = Metal =
P = Psychic =
W = Water =